Broken.
The place with the 5 platforms that I assume are activated by the crystals in your possession didn't all work. Even though I had all 5 crystals, only 3 of them activated.
Otherwise a decent game. Fix the code, though.
Broken.
The place with the 5 platforms that I assume are activated by the crystals in your possession didn't all work. Even though I had all 5 crystals, only 3 of them activated.
Otherwise a decent game. Fix the code, though.
Hey Helbereth,
False assumption. The crystals activate the cage on the far left of the lava section. The platforms are activated by rescuing 5 brothers.
Its flaws make it really lose points.
The game runs nicely and might even be playable if it weren't for the completely idiotic control setup. One of the main things about using the portal gun is being able to shoot either portal, and having the two portals set to Q and E is just plain stupid. My fingers don't work that way.
Is it possible to allow the player to change the keybinds? This might be playable if that were the case. I'd have my two portals set up as 4 and 5 - then i might actually be able to complete a puzzle without hitting the wrong portal button and having to start over.
Also, the crushing death things are kinda cool, but because of the glitchy portal shooting mechanics, it's pretty easy to get RNGed to death.
Overall not a complete failure, but bad controls and unbalanced design leave something to be desired.
needs work
The ship loses attitude control really fast and it's near impossible to correct, the all stop button doesn't work, and most of the time I feel like I'm just being whipped around that central hub. if I ever had to aim at something I'd never be able to point the lasers at it in time.
The radar is useless. The perspective is too close (the ship should be much more distant). Anything that might be nearby you wouldn't be able to see (and the radar wouldn't help).
The HUD should be along the bottom of the screen (I didn't even see it there until some time after i started floating around space like a lost moth).
The physics are pretty good, but they need tweaking to make the ship controllable.
The background (starfield) moves convincingly at least, but it's a tad bland.
Keep working on it, though. This might make a cool space game.
One suggestion would be for there to be a tactical interface (ever play star raiders) where you could look over the nearby sectors to seek out enemy ships. I'm not sure what kind of game you're making though...
It's not exactly a feast for the eyes...
However, it has potential in the smooth play engine. The best games are built on gameplay -- which this has. All you need now is to work on making the backgrounds interactive (and a little more eye catching), adding to the animation of the enemies and varying their attacks a bit more. It was a little monotonous with them only ever coming out of 4 spots and only ever having 2 possible motions once they appeared. You mention health items in later levels (that aren't constructed yet I gather), but you may also want to consider weapon upgrades (especially if the attackers start carring better weapons).
The basic storyline behind it is pretty vague and I'm not really sure why if the government is after him that he's being attacked by doctors, but I'm guessing all will be made clear if/when you finish this.
All in all it's pretty basic, but you've got it running smooth. For that you get a 3/5 and a 7/10.
Thankyou, yes I kind of thought it was dumb to have only 4 entrances with ALMOST the exact same pattern of enter/exit. I'll fill in the story with cutscene's in the full version, and on each level I will have a different weapon for the player. Good constructive critisizm. :)
I just can't give a broken game a good score
Fix it and resubmit it, then I'll reconsider...
*snore*
Maybe it was just the music, but I almost fell asleep watching this...
RTS = boring...
Instructions might help...
Not to mention some kind of goal to attain...
Helpful...
I'd completely forgotten about the shape tweening...
Thanks for the reminder.
It needs some garnish...
Backgrounds, sound effects, maybe different difficulty levels...
It's kinda like playing breakout except you're not breaking out of anything...
Actually it's more like hand ball...
Anyway, nice try...
Somewhere between the incandescent dreams cascading through my subconscious, and the derisive reality signifying eternal discontent, I ride a wavelength above conceptualization, but below the apex of understanding, awaiting an epiphany.
Age 44, Male
Sutton, Massachusetts
Joined on 2/5/04